13 Jan

Designer Interfaces Jobs Vacancy in Frima Studio Quebec City

Position
Designer Interfaces
Company
Frima Studio
Location
Quebec City QC
Opening
13 Jan, 2018 7 days ago

Frima Studio Quebec City urgently required following position for Designer Interfaces. Please read this job advertisement carefully before apply. There are some qualifications, experience and skills requirement that the employers require. Does your career history fit these requirements? Ensure you understand the role you are applying for and that it is suited to your skills and qualifications.

Follow the online directions, complete all the necessary fields, and provide all relevant information so your application is submitted correctly. When you click the 'Apply this Job' button (open in new window) you will be taken to the online application form. Here you will be asked to provide personal and contact details, respond to employment-related questions, and show how you meet the key selection criteria.

Designer Interfaces Jobs Vacancy in Frima Studio Quebec City Jobs Details:

English description will follow !

Designer d’interfaces
Le designer d’interfaces est responsable de créer des éléments d’interfaces ergonomiques destinés au monde du jeu vidéo. Ses principales tâches consistent à conceptualiser et à designer les éléments d’interfaces d’un jeu. Il travaille en étroite collaboration avec la direction artistique, les illustrateurs/coloristes, les concepteurs de jeux et les programmeurs.

Responsabilités :

  • Illustrer, colorer et designer les éléments d’interfaces d’un jeu;
  • Faire la recherche visuelle;
  • Faire les esquisses, conceptualiser et réaliser les interfaces;
  • Animer certains éléments d’interfaces;
  • Participer à la définition du style graphique d’un jeu;
  • Élaborer des Schémas de Navigation (Flowcharts);
  • Faire le montage et l'intégration initiale de ses designs à l'intérieur de moteurs de jeux tel que Unity 3D ;
  • Veiller au design d’interaction et à l’élaboration de systèmes complexes tels qu’un inventaire ou un processus de création de personnage;
  • Documenter ou expliquer le fonctionnement de ces processus à l’équipe de production ou au client.

Profil recherché :

  • Talent en dessin, en coloration et en animation;
  • Connaissance des logiciels de création (Flash, Photoshop, Illustrator);
  • Connaissance du comportement utilisateur/machine (ergonomie);
  • Expérience dans le design web ou multimédia;
  • Capacité de trouver des solutions à des problèmes de navigation complexes;
  • Passion pour le design, la mise en page, la communication;
  • Posséder une grande rigueur et savoir designer suivant les standards, contraintes ou règles établies;
  • Aptitude à bien expliquer ou documenter les motifs et fonctionnements de ses designs;
  • Capacité à faire un design s’adressant à différents publics cibles;
  • Aptitude à travailler dans une équipe multidisciplinaire;
  • Capacité à gérer son temps et respecter des échéanciers de production;
  • Excellent sens critique et capacité de remise en question.

Atouts :

  • Connaissance des différentes étapes liées à la création d’un jeu vidéo;
  • Connaissance des contraintes techniques propres à l’univers des jeux vidéo;
  • Avoir une bonne connaissance de l’industrie des jeux vidéo;
  • Connaissance du moteur de jeu Unity 3D;
  • Bilinguisme.

Formation/expérience :

  • Formation en graphisme, arts visuels, multimédias ou tout autre domaine pertinent;
  • Trois (3) ans d’expérience en design d’interface pour le jeu vidéo ou web;
  • Portfolio et/ou démo requis.

______________________________________________________________

UI Designer

Overview:


The interface designer is tasked with designing and creating ergonomic interface elements for video games. His main duties also include to conceptualize and design the interface elements of a game. He or she works in close collaboration with the department head, art directors, illustrators/colorists, game designers and programmers.

Tasks:
  • Illustrate, color and design video game interface elements;
  • Do visual research;
  • Sketch, draft and create interfaces;
  • Animate some interface elements;
  • Take part in the definition of a game's visual style;
  • Produce navigation flowcharts;
  • Making the assembly and initial integration of designs inside games engines such as Unity 3D;
  • Design interactions and complex systems like inventories or character creation processes;
  • Document or explain the workings of these processes to the production team or the client.

Requirements:

  • Strong drawing, coloration and animation skills;
  • Knowledge of creation software (Flash, Photoshop, Illustrator);
  • Knowledge of user/machine behavior (ergonomics);
  • Experience in web design or multimedia;
  • Ability to find solutions to complex navigation problems;
  • A passion for design, layout and communication;
  • Independence, resourcefulness, organization, and professional rigor;
  • Ability to work within strict standards, constraints and rules;
  • Capacity to adapt a design to several target audiences;
  • Ability to work within a multidisciplinary team;
  • Capacity to manage your time and work within production deadlines;
  • Excellent critical reasoning and sense of reevaluation.

Assets:

  • Knowledge of the different steps included in the creation of a video game;
  • Knowledge of the technical constraints of video game production;
  • Good knowledge of the video game industry;
  • Knowledge of the Unity 3D game engine;
  • Bilingual (French/English).

Training/experience:

  • Diploma in graphic design, visual arts, multimedia or any other relevant discipline;
  • Three (3) years experience in interface design for video or web games;
  • Portfolio and/or demo (mandatory).


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